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Not all innovations are working perfectly. The idea of the buildings, for example, looks very good. While your worm will not appear in, you will not know that there is, so that sometimes it is very nice to look inside and discover there is something useful. Sometimes, though, the building can not find anything but scattered minutes, so it makes sense to think seriously, and whether to risk it and climb inside. On the other hand, the local buildings is one problem: they do not differ from the usual scenery. When you first look at a map can not be understood in the same building which can be accessed and where his door. Nothing, however, does not solve the problem prevents the door in the usual way using a bazooka.
With the technique is not always all right, but it all depends on the ability to use it. With the tank can kill half of the team without any problems, would get the helicopter to inaccessible points and a good pour their lead from the gun aimed straight down, but with relying on melee robot all much more complicated on the maps Pestryaev mines. For stationary guns, absolutely no complaints. They represent a good balance of risk and reward for the one who will dare to use this weapon. Each of them is very dangerous in skilled hands (you need to understand that almost any weapon in the game in the right hands is dangerous to his enemies, and inept - for the Allies), but they are completely devoid of mobility, which greatly complicates the lives of close to them worms.
If someone from readers has just climbed out of his submarine, which sank to the bottom of the Mariana Trench two decades ago, welcome home. Fast food restaurants now have in every city, t-shirts with the faces of Jack and Rose is not in vogue, and the phones turned into mini-computers and have access to all information accumulated by mankind. Oh, and in 1995 the British studio Team17 released the first Worms game series. It's a 2D-strategy destructible maps. Each player is given a certain time on the course, during which he gets control of one of the fighters of the team. Options had not very much: You can move around the map, use the available non-lethal weapons, to build shelter from the steel beams or shoot from different types of weapons. There is another option, it is most undesirable. It is possible to inadvertently cause harm to his soldiers - then he takes damage, his turn ends and control passes to the opponent's hand. Ah, yes, it is necessary to mention that all the fighters on the field - the ordinary earthworm, commenting on what is happening with a strong British accent.
All the Worms series of games have received excellent. Well, more precisely, those games that did not try much to change the basic principles. Shirilsya arsenal, added game modes. More we do not need anything. Worms always best to work in the style of "entertain himself." Multiplayer and hot sieves matches easily tuned for a variety of options, allowing you to turn round in a game of chess grandmaster, and in a cheerful madness with donkeys, cows, grandmothers, bananas and shouting. Worms W.M.D., of course, offers some changes in the usual scheme. So, now there on the map of the building in which you can go to sit behind the walls. machinery and stationary turret has been added. And the most interesting thing for me - it is the ability to create things directly in combat.
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