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Year: September 5, 2016
The game is almost entirely composed of massive amounts of text, through which you have to wade to then select one of the possible actions and move on to the next "sheet." Read to be a lot, so it is no exaggeration to inexcusable as disgusting, pathetic and stupid is written.
It is difficult to imagine, for whom all of these are composed kilometer descriptions and dialogues, liberally spiced with dots and reminiscent of the works of third graders. Like they did that very young players and fans of the novels popadantsah - in short, those who think that a pun on the alleged similarity of the word "modernization" and "face" - the best thing that happened to the humor of the last hundred years.
The very structure of the majority of quests suggests that developers are either idiots or mock players. They somehow think that someone would be interesting to delve into completely esoteric puzzles with a bunch of moronic additional conditions that exist not in order to make it better, and for that you get exhausted, like the old joke about the army. Sometimes you even deliberately put in conditions in which the right choice can be made only by accident. However, pereprohodit sunken quests can be a lot of time, but to do so would not be desirable if such an approach to game design.
This is all the more shameful that the world already has many text adventure in which everything is done much better, more interesting and more fun. Immediately come to mind Sorcery !, 80 Days, Analogue: A Hate Story and Vespers - a lot of games, which are entirely or almost entirely relied on text content, but it carries no less than the big-budget blockbusters with advanced graphics engine. Space Rangers: Quest - not one of them. It does not save any declared variability nor deservedly popular brand or text the combat system, which, again, have long realized the other, much more talented people in other, much more high-quality projects. This is a very bad game, which makes the very existence of the world worse.
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