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• Release Date: November 8, 2016
• Operating system: Windows: 7/8/10 (64-bit)
The campaign started in 1850 in the new (US) or old (Europe) World. The player here - the head of a small transport company, which is the contractor for other companies. At least at first. So, the first task will be to ensure Europe's transport material for the construction of the tunnel.
Manufacture of tools, drilling the tunnel, functioning of factories and plants - all this happens behind the scenes and do not subject the player. And not need it, to be honest. Problems without it missing. The player's task in this case - to provide a tool to supply the place of work and take a side material. In this case - the stone.
On the one hand, the campaign is very well thought-out in terms of narrative. Player gradually lead from the 19th century to the present. Opens more possibilities, technologies develop, the discovery of new equipment and vehicles correspond to the actual beginning of the year of operation.
On the other hand, the campaign is very stingy with information. Sometimes the job look very blurry. And to understand what they want from us, it turns out is not the first time. In addition, the problem comes gradually, as the performance of the current. From the first time to see when it will end the level, and to plan their activities and finances in advance, sometimes extremely difficult. Like all good works are moving according to schedule, it seems that just about the victory. And then bam! and "and make us some more this is a couple of million. What are you worth? ".
Another problem of the game - for the current task item to organize enough work. And then just wait for the result. And then, as a rule, a player is just nothing to do. Time Rewind never saves. It there is, but its speed is not enough. Still we have to wait ten minutes of real, long truck with new drills are driven back and forth hundreds of times.
This apparently did not know and the authors themselves. Because in the description of the page on Steam Transport Fever describes it as a simulator, then as a strategy. Although the strategy of only the elements here. That building depot. Building a train there, we pick up cars. So what is next…
Then you must make a route between stations required, make sure that the route is free and available, and only then start the composition. How does this just sounds. In fact, it is a few charts and tables. Calculation of the power train to the length of the composition. Careful adjustment of routes.
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