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Fallout Shelter
[ Download from this server (17.2Kb) · Screenshot ] 2016-11-08, 10:10 PM

212.2 MB

Release Date: July 14, 2016
Genre: Real-time Strategy Survival (Manage / Busin)
Developer: Bethesda Game Studios
Publisher: Bethesda Softworks
Platform: PC
Games Version: 1.8
Publishing Type: RePack
Language: Russian, English, French, Italian, German, Spanish

Operating System: Windows 7 + (64bit only)
Processor: 2 GHz
Video: supports DirectX: 9.0c
Hard Drive: 1.5 GB

Taking on the role of asylum keeper, the players build the room, inhabiting their tenants and making the same work. There are only three resources, constant presence that makes people happy: water, energy and food - easy to keep track of their level, and deeply-developed economic system is not here. As in any Tiny Tower, a user is watching what is happening on the side, having the necessary room and throwing them constantly arriving of potential occupants.

Over time, labor begins to miss, but it's not a problem - enough to move the man and the woman in the guest room as they will go to engage in "adult things" in order to produce offspring. This process lasts for an extremely fast: take a walk a couple of hours with the "belly" (and continuing to work), a woman gives birth to at least the rapidly growing child.

The mobile game moved familiar to all the SPECIAL system, so that all people visiting the shelter have characteristics. Depending on their talents, their fate is decided: someone will be the most comfortable feel in the dining room, and someone a great engineer. The correct choice of profession significantly affect the mood of the tenant, which is desirable to maintain at a high level - otherwise everything will go with sorrowful faces. Well, obviously starving workers, dying of thirst, and living without electricity, too, will not be useful.

While working for the benefit of storage, workers get new levels, for which the user gives the local currency - caps from bottles. It is too little, so that it is desirable in addition to carry out tasks such as collecting 100 units of energy or other simple tasks. Also, give the money for the successful "rapid manufacturing", when the player selects a room and does not expect a few minutes to gather resources, and wants to get them right. In this case, it is likely to burn the room and did not get anything in return, but if the chance of this is small enough, then we can take a risk and be prepared to face the consequences.

Category: Strategy | Added by: mikail
Views: 330 | Downloads: 38 | Rating: 5.0/1
Total comments: 0